Many of the clear BiS items found in Diablo 3 include legendaries, which add unique properties to other Legendaries and rares. The “BiS” designations should be considered guidelines, not absolute rules. A given legend like Vile Ward (DB), for example, may be the best choice, but a great roll on rare shoulders can still win it for most builds. The best item for each Slot can vary between classes and between different builds. This acronym describes the best equipment that can be useful for each Slot in a paper doll. People say that it is tedious to grind gear in Diablo2, well it is even more tedious to grind boring gems to level 150 to augment in a piece of gear.That is all to get closer and closer towards complete BiS (Best In Slot). ![]() The power of gems will still level up to 150 so there would still be a reason to actually farm higher rifts even if you make it easier to compete with augments on the leader board. Take Leap barb as an example, why the beep would we currently max level augment Might to see how far we can take the build? We would actually be able to do ‘‘fun’’ builds if augmenting fun items was not a massive waste of time. Level 100 max for augment would be perfect because augments would not be a tedious full time job. ![]() It is currently a waste of time to spend high level augments on gear that you might replace in a game or two, and to play with 2 sets is currently not doable if you want both sets to be augmented with very high gems. What I find stupid about the current system is that you want to save your high gems till you get better gear. I think that the augment stat bonus from gems should cap at level 100 and the bonus should be the same as a current 150 gem by dividing 150/100 which will give 7.5 stat per level.
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